Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Ranger (U2)
Contents
- Package:
- Pawns
- Direct subclasses:
- RangerBlue, RangerRed
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Ranger.uc
Properties[edit]
AccumHealing[edit]
Type: float
stores leftover healing between ticks
bHealing[edit]
Type: bool
distinguish between looking versus actually using another player
HealingCost[edit]
Type: float
skill energy needed per second of healing
Default value: 0.0020
HealingErrorSound[edit]
Type: Sound
sound if player has no need of healing
Default value: Sound'U2A.Stations.HealthStationError'
HealingFlashDuration[edit]
Type: float
time between health bar flashes
Default value: 0.35
HealingFlashTime[edit]
Type: float
HealingInUseSound[edit]
Type: Sound
ambient sound to play while healing
Default value: Sound'U2A.Stations.HealthStationAmbient'
HealingMsg[edit]
Type: string
Modifiers: localized
message to display on hud while healing players
Default value: "Heal"
HealingRate[edit]
Type: float
health points healed per second
Default value: 15.0
HealingStartSound[edit]
Type: Sound
sound when ranger has started to heal an injured player
Default value: Sound'U2A.Stations.HealthStationActivate'
HealingStopSound[edit]
Type: Sound
sound when full healing is completed
Default value: Sound'U2A.Stations.HealthStationDeactivate'
MercyKillMsg[edit]
Type: string
Modifiers: localized
message to display on hud when mercy killing enemies
Default value: "Mercy Kill"
UsingStartTime[edit]
Type: float
time at which healing began
Default values[edit]
Property | Value |
---|---|
AccelRate | 8192.0 |
DefaultPowerSuitName | "U2.PowerSuitLight" |
DefaultWeaponNames[0] | "Deployables.HealthPacks" |
DefaultWeaponNames[1] | "Weapons.EnergyRifle" |
DefaultWeaponNames[2] | "Weapons.GrenadeLauncherLight" |
DefaultWeaponNames[3] | "Weapons.Pistol" |
DefaultWeaponNames[4] | "Weapons.SniperRifle" |
FootstepPitch | 1.05 |
FootstepVolume | 0.12 |
GroundSpeed | 500.0 |
JumpJetCost | 0.0030 |
JumpJetDuration | 0.12 |
JumpJetThrustSound | Sound'U2A.Jumping.RangerJumpJetThrust' |
JumpJetZ | 1000.0 |
LandPitch | 1.05 |
LandVolume | 0.2 |
MovementPitchVariancePercent | 10.0 |
MovementRadius | 400.0 |
MovementVolumeVariancePercent | 10.0 |
RevivedHealth | 25 |
SoundFootstepsDefault[0] | Sound'XMPPlayerA.Footsteps.MoveDefault1' |
SoundFootstepsDefault[1] | Sound'XMPPlayerA.Footsteps.MoveDefault2' |
SoundFootstepsDefault[2] | Sound'XMPPlayerA.Footsteps.MoveDefault3' |
SoundFootstepsDefault[3] | Sound'XMPPlayerA.Footsteps.MoveDefault4' |
SoundFootstepsTerrain[0] | Sound'XMPPlayerA.Footsteps.MoveTerrain1' |
SoundFootstepsTerrain[1] | Sound'XMPPlayerA.Footsteps.MoveTerrain2' |
SoundFootstepsTerrain[2] | Sound'XMPPlayerA.Footsteps.MoveTerrain3' |
SoundFootstepsTerrain[3] | Sound'XMPPlayerA.Footsteps.MoveTerrain4' |
SoundFootstepsWater[0] | Sound'XMPPlayerA.Footsteps.MoveWater1' |
SoundFootstepsWater[1] | Sound'XMPPlayerA.Footsteps.MoveWater2' |
SoundFootstepsWater[2] | Sound'XMPPlayerA.Footsteps.MoveWater3' |
SoundFootstepsWater[3] | Sound'XMPPlayerA.Footsteps.MoveWater4' |
SoundLandDefault[0] | Sound'XMPPlayerA.Footsteps.LandDefault1' |
SoundLandTerrain[0] | Sound'XMPPlayerA.Footsteps.LandTerrain1' |
SoundLandWater[0] | Sound'XMPPlayerA.Footsteps.LandWater1' |
SprintCost | 35.0 |
SprintRatio | 1.65 |
StaminaRechargeRate | 15.0 |
TimeBetweenFootSteps | 0.3 |
Instance functions[edit]
CanBeHealed[edit]
CanMercyKill[edit]
Overrides: Pawn.CanMercyKill
GetRadarIconIndex[edit]
Overrides: U2Pawn.GetRadarIconIndex
GetSpecialHasUseBar[edit]
Overrides: U2Pawn.GetSpecialHasUseBar
GetSpecialUseDescription[edit]
Overrides: U2Pawn.GetSpecialUseDescription
GetSpecialUseIconIndex[edit]
Overrides: U2Pawn.GetSpecialUseIconIndex
GetSpecialUsePercent[edit]
Overrides: U2Pawn.GetSpecialUsePercent
HandleFinished[edit]
HandleUsing[edit]
Overrides: U2Pawn.HandleUsing
NotifyUnuse[edit]
Overrides: Pawn.NotifyUnuse
NotifyUse[edit]
Overrides: Pawn.NotifyUse