Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Tech (U2)
Contents
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Tech
Properties[edit]
AccumRepairing[edit]
Type: float
stores leftover Repairing energy between ticks
bRepairing[edit]
Type: bool
distinguish between looking versus actually using another player
RepairingCost[edit]
Type: float
skill energy needed per second of Repairing
Default value: 0.0020
RepairingErrorSound[edit]
Type: Sound
sound if player has no need of repairing
Default value: Sound'U2A.Stations.EnergyStationError'
RepairingFlashDuration[edit]
Type: float
time between health bar flashes
Default value: 0.35
RepairingFlashTime[edit]
Type: float
RepairingInUseSound[edit]
Type: Sound
ambient sound to play while repairing
Default value: Sound'U2A.Stations.EnergyStationAmbient'
RepairingMsg[edit]
Type: string
Modifiers: localized
message to display on hud while resupplying players
Default value: "Repair"
RepairingRate[edit]
Type: float
amount of shield replenished per second
Default value: 0.15
RepairingStartSound[edit]
Type: Sound
sound when tech has started replenishing a player's shields
Default value: Sound'U2A.Stations.EnergyStationActivate'
RepairingStartTime[edit]
Type: float
time at which repairing began
RepairingStopSound[edit]
Type: Sound
sound when full repairing is completed
Default value: Sound'U2A.Stations.EnergyStationDeactivate'
Default values[edit]
Property | Value |
---|---|
AccelRate | 5000.0 |
DefaultPowerSuitName | "U2.PowerSuitMedium" |
DefaultWeaponNames[0] | "Deployables.FieldGeneratorDeployable" |
DefaultWeaponNames[1] | "Deployables.RocketTurretDeployable" |
DefaultWeaponNames[2] | "Deployables.AutoTurretDeployable" |
DefaultWeaponNames[3] | "Deployables.EnergyPacks" |
DefaultWeaponNames[4] | "Weapons.GrenadeLauncherMedium" |
DefaultWeaponNames[5] | "Weapons.AssaultRifle" |
DefaultWeaponNames[6] | "Weapons.Shotgun" |
FootstepPitch | 1.0 |
FootstepVolume | 0.15 |
GroundSpeed | 450.0 |
HackCost | 0.0032 |
HackRate | 0.6 |
IconIndex | 1 |
JumpJetCost | 0.0030 |
JumpJetDuration | 0.5 |
JumpJetThrustSound | Sound'U2A.Jumping.TechJumpJetThrust' |
JumpJetZ | 1200.0 |
LandPitch | 1.0 |
LandVolume | 0.25 |
MovementPitchVariancePercent | 10.0 |
MovementRadius | 400.0 |
MovementVolumeVariancePercent | 10.0 |
SoundFootstepsDefault[0] | Sound'XMPPlayerA.Footsteps.MoveDefault1' |
SoundFootstepsDefault[1] | Sound'XMPPlayerA.Footsteps.MoveDefault2' |
SoundFootstepsDefault[2] | Sound'XMPPlayerA.Footsteps.MoveDefault3' |
SoundFootstepsDefault[3] | Sound'XMPPlayerA.Footsteps.MoveDefault4' |
SoundFootstepsTerrain[0] | Sound'XMPPlayerA.Footsteps.MoveTerrain1' |
SoundFootstepsTerrain[1] | Sound'XMPPlayerA.Footsteps.MoveTerrain2' |
SoundFootstepsTerrain[2] | Sound'XMPPlayerA.Footsteps.MoveTerrain3' |
SoundFootstepsTerrain[3] | Sound'XMPPlayerA.Footsteps.MoveTerrain4' |
SoundFootstepsWater[0] | Sound'XMPPlayerA.Footsteps.MoveWater1' |
SoundFootstepsWater[1] | Sound'XMPPlayerA.Footsteps.MoveWater2' |
SoundFootstepsWater[2] | Sound'XMPPlayerA.Footsteps.MoveWater3' |
SoundFootstepsWater[3] | Sound'XMPPlayerA.Footsteps.MoveWater4' |
SoundLandDefault[0] | Sound'XMPPlayerA.Footsteps.LandDefault1' |
SoundLandTerrain[0] | Sound'XMPPlayerA.Footsteps.LandTerrain1' |
SoundLandWater[0] | Sound'XMPPlayerA.Footsteps.LandWater1' |
StaminaRechargeRate | 12.5 |
TimeBetweenFootSteps | 0.4 |
Instance functions[edit]
CanPickupItem[edit]
Overrides: U2Pawn.CanPickupItem
GetRadarIconIndex[edit]
Overrides: U2Pawn.GetRadarIconIndex
GetSpecialUseDescription[edit]
Overrides: U2Pawn.GetSpecialUseDescription
GetSpecialUseIconIndex[edit]
Overrides: U2Pawn.GetSpecialUseIconIndex
GetSpecialUsePercent[edit]
Overrides: U2Pawn.GetSpecialUsePercent
HandleFinished[edit]
HandleUsing[edit]
Overrides: U2Pawn.HandleUsing
NeedsToBeUsed[edit]
NotifyUnuse[edit]
Overrides: Pawn.NotifyUnuse
NotifyUse[edit]
Overrides: Pawn.NotifyUse