UE2:HitSound (U2XMP)

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U2XMP Object >> Actor >> Info >> GameRules >> HitSound
Package:
U2

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Properties

Hit

Type: Sound


Default value: Sound'U2.Sounds.Hit'

TeamHit

Type: Sound


Default value: Sound'U2.Sounds.TeamHit'

Instance functions

NetDamage

function int NetDamage (int OriginalDamage, int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: GameRules.NetDamage