Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:IceTexture (UT2004)

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Package: 
Fire
This class in other games:
RTNP, U1, UT, UE2Runtime, U2, U2XMP, UT2003

WaterTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'IceLayer'

Amplitude

Type: byte


Frequency

Type: byte


GlassTexture

Type: Texture


HorizPanSpeed

Type: byte


MoveIce

Type: bool


PanningStyle

Type: PanningType


SourceTexture

Type: Texture


TimeMethod

Type: TimingType


VertPanSpeed

Type: byte


Internal variables

ForceRefresh

Type: int

Modifiers: transient


LocalSource

Type: pointer

Modifiers: transient


MasterCount

Type: float


OldGlassTex

Type: Texture

Modifiers: transient


OldSourceTex

Type: Texture

Modifiers: transient


OldUDisplace

Type: int

Modifiers: transient


OldVDisplace

Type: int

Modifiers: transient


TickAccu

Type: float

Modifiers: transient


UDisplace

Type: float


UPosition

Type: float


VDisplace

Type: float


VPosition

Type: float


Enums

PanningType

SLIDE_Linear 
SLIDE_Circular 
SLIDE_Gestation 
SLIDE_WavyX 
SLIDE_WavyY 

TimingType

TIME_FrameRateSync 
TIME_RealTimeScroll