Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ImpactDust (UT2003)

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UT2003 Object >> Actor >> xEmitter >> ImpactDust
Package: 
XEffects
This class in other games:
UT2004

null

Properties

Property group 'ImpactDust'

MaxImpactParticles

Type: float


Default value: 20.0

Default values

Property Value
mAttenKa 0.05
mColorRange[0]
Member Value
A 255
B 16
G 16
R 11
mColorRange[1]
Member Value
A 255
B 22
G 22
R 22
mDelayRange[1] 0.1
mDirDev
Member Value
X 1.0
Y 1.0
Z 0.0
mLifeRange[0] 0.8
mLifeRange[1] 1.4
mMassRange[0] -0.05
mMassRange[1] -0.1
mMaxParticles 150
mNumTileColumns 4
mNumTileRows 4
mPosDev
Member Value
X 8.0
Y 8.0
Z 0.0
mRegen False
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 20.0
mSizeRange[1] 25.0
mSpawningType ST_AimedSphere
mSpeedRange[0] 20.0
mSpeedRange[1] 30.0
Skins[0] Texture'EmitLightSmoke_t'
Style STY_Translucent

Instance functions

Kick

simulated function Kick (Object.Vector position, float atten)