Cogito, ergo sum
UE2:InteractionMaster (UT2004)
Object >> Interactions >> InteractionMaster |
Contents
- Package:
- Engine
- This class in other games:
- UT2003, UE2Runtime
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Class: Engine.InteractionMaster
The InteractionMaster controls the entire interaction system. It's job is to take input and Pre/PostRender call and route them to individual Interactions and/or viewports.
The stubs here in script are for just the GlobalInteracations as those are the only Interactions the IM routes directly too. A new stub is created in order to limit the number of C++ -> Uscript switches.
(c) 2001, Epic Games, Inc. All Rights Reserved
Properties[edit]
BaseMenu[edit]
Type: Interaction
Modifiers: transient, const
Holds a pointer to the base menu system
bRequireRawJoystick[edit]
Type: bool
Modifiers: transient
Client[edit]
Type: Client
Modifiers: transient
Console[edit]
Type: Interaction
Modifiers: transient, const
Holds the special Interaction that acts as the console
GlobalInteractions[edit]
Type: array<Interaction>
Modifiers: transient
Holds a listing of all global Interactions