My program doesn't have bugs. It just develops random features.

UE2:MeshEffect (UT2003)

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UT2003 Object >> Actor >> MeshEffect
Package: 
XEffects
Direct subclasses:
ShockComboSphereDark, ShockComboVortex
This class in other games:
UT2004

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Properties[edit]

Property group 'MeshEffect'[edit]

FadeInterp[edit]

Type: Interpomatic


Default value:

Member Value
End 0.0
InStyle IS_Linear
InTime 0.0
Mid 1.0
OutStyle IS_Linear
OutTime 1.0
Start 0.0

LifeTime[edit]

Type: float


Default value: 1.0

ScaleInterp[edit]

Type: Interpomatic


Default value:

Member Value
End 0.0
InStyle IS_Linear
InTime 0.0
Mid 1.0
OutStyle IS_Linear
OutTime 1.0
Start 0.0

Enums[edit]

InterpStyle[edit]

IS_Flat 
IS_Linear 
IS_Exp 
IS_InvExp 
IS_S 

Structs[edit]

Interpomatic[edit]

float Start 
float Mid 
float End 
float InTime 
float OutTime 
InterpStyle InStyle 
InterpStyle OutStyle 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

event Tick (float dt)

Overrides: Actor.Tick


Other instance functions[edit]

InterpInterp[edit]

function float InterpInterp (Interpomatic Interp, float t)