Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:MeshEffect (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XEffects
- Direct subclasses:
- ShockComboSphereDark, ShockComboVortex
- This class in other games:
- UT2004
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Properties[edit]
Property group 'MeshEffect'[edit]
FadeInterp[edit]
Type: Interpomatic
Default value:
Member | Value |
---|---|
End | 0.0 |
InStyle | IS_Linear |
InTime | 0.0 |
Mid | 1.0 |
OutStyle | IS_Linear |
OutTime | 1.0 |
Start | 0.0 |
LifeTime[edit]
Type: float
Default value: 1.0
ScaleInterp[edit]
Type: Interpomatic
Default value:
Member | Value |
---|---|
End | 0.0 |
InStyle | IS_Linear |
InTime | 0.0 |
Mid | 1.0 |
OutStyle | IS_Linear |
OutTime | 1.0 |
Start | 0.0 |
Enums[edit]
InterpStyle[edit]
- IS_Flat
- IS_Linear
- IS_Exp
- IS_InvExp
- IS_S
Structs[edit]
Interpomatic[edit]
- float Start
- float Mid
- float End
- float InTime
- float OutTime
- InterpStyle InStyle
- InterpStyle OutStyle
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
event Tick (float dt)
Overrides: Actor.Tick