My program doesn't have bugs. It just develops random features.
UE2:IonCannonKillWarning (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> IonCannonKillWarning |
- Package:
- XGame
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warning message for players in an IonCannonKillVolume that they're about to be vaporized
Properties[edit]
Property group 'IonCannonKillWarning'[edit]
CountDownTrailer[edit]
Type: string
Modifiers: localized
Default value: "..."
WarningString[edit]
Type: string
Modifiers: localized
Default value: "You have been targeted by an orbital Ion Satellite!"
Default values[edit]
Property | Value |
---|---|
bIsPartiallyUnique | True |
bIsUnique | False |
Lifetime | 1 |
Static functions[edit]
GetPos[edit]
static function GetPos (int Switch, out Object.EDrawPivot OutDrawPivot, out LocalMessage.EStackMode OutStackMode, out float OutPosX, out float OutPosY)
Overrides: LocalMessage.GetPos
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString