I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:JuggernautFlamethrowerAttachment (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> JuggernautFlamethrowerAttachment
Package: 
Weapons

null

Properties

EffectLocation

Type: Object.Vector


EffectRotation

Type: Object.Rotator


FireLight

Type: Vehicles.FT_Light

Array size: 3


PrimaryFire

Type: ParticleGenerator


Timer

Type: float


Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: U2WeaponAttachment.ThirdPersonEffects


Other instance functions

CreateEffects

simulated function CreateEffects ()


Fire

simulated function Fire ()


TriggerLights

simulated function TriggerLights ()


States

Firing

Modifiers: simulated

Firing.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Firing.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


Firing.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)