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UE2:JuggernautFlamethrower (U2)
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Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> JuggernautFlamethrower |
- Package:
- Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
BarrelEnd[edit]
Type: Object.Vector
FireLight[edit]
Type: Vehicles.FT_Light
Array size: 3
FlashRotation[edit]
Type: Object.Rotator
PrimaryFire[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 9999 | ||||||||
AmmoFlags[0] |
|
||||||||
AttachmentClass | Class'Weapons.JuggernautFlamethrowerAttachment' | ||||||||
AutoSwitchPriority | 4 | ||||||||
Crosshair | "Crosshair_FT" | ||||||||
DisplayFOV | 90.0 | ||||||||
FireEndSound[0] | Sound'WeaponsA.Flamethrower.FT_FireEnd' | ||||||||
FireLastDownTime[0] | 1.066 | ||||||||
FireLastReloadTime[0] | 1.533 | ||||||||
FireLastRoundSound[0] | Sound'WeaponsA.Flamethrower.FT_FireLastRound' | ||||||||
FireSound[0] | Sound'WeaponsA.Flamethrower.FT_FireLoop' | ||||||||
FireTime[0] | 0.1 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 4 | ||||||||
ItemID | "FT" | ||||||||
ItemName | "JuggernautFlamethrower" | ||||||||
MaxAmmo[0] | 9999 | ||||||||
PickupAmmoCount | 9999 | ||||||||
PlayerViewOffset |
|
||||||||
ShakeMag[0] | 0.0 | ||||||||
ShakeTime[0] | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
CreateEffects[edit]
simulated function CreateEffects ()
GetProjSpeed[edit]
Overrides: Weapon.GetProjSpeed
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
TriggerLights[edit]
simulated function TriggerLights ()