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UE2:JuggernautFlamethrower (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> JuggernautFlamethrower
Package: 
Weapons

null

Properties[edit]

BarrelEnd[edit]

Type: Object.Vector


FireLight[edit]

Type: Vehicles.FT_Light

Array size: 3


FlashRotation[edit]

Type: Object.Rotator


PrimaryFire[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AmmoAmount[0] 9999
AmmoFlags[0]
Member Value
bAmbientFireSound True
bRapidFire True
AttachmentClass Class'Weapons.JuggernautFlamethrowerAttachment'
AutoSwitchPriority 4
Crosshair "Crosshair_FT"
DisplayFOV 90.0
FireEndSound[0] Sound'WeaponsA.Flamethrower.FT_FireEnd'
FireLastDownTime[0] 1.066
FireLastReloadTime[0] 1.533
FireLastRoundSound[0] Sound'WeaponsA.Flamethrower.FT_FireLastRound'
FireSound[0] Sound'WeaponsA.Flamethrower.FT_FireLoop'
FireTime[0] 0.1
GroupOffset 1
IconIndex 4
ItemID "FT"
ItemName "JuggernautFlamethrower"
MaxAmmo[0] 9999
PickupAmmoCount 9999
PlayerViewOffset
Member Value
X -4.0
Y -5.0
Z -49.0
ShakeMag[0] 0.0
ShakeTime[0] 0.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CreateEffects[edit]

simulated function CreateEffects ()


GetProjSpeed[edit]

function float GetProjSpeed (bool bAlt)

Overrides: Weapon.GetProjSpeed


PlayFiring[edit]

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


TriggerLights[edit]

simulated function TriggerLights ()