UE2:TurretWeapon (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Weapons
- Direct subclasses:
- LowlandsGiantMortar, CarnivalMG, EnergyCannon, GardenMG, JuggernautCannon, JuggernautFlamethrower, Mortar, MultiRocket, RaptorMG, RoundHouseMG, WingedCannon
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Properties
EnergyCost
Type: float
Default value: 5.0E-4
MyThirdPersonActor
Type: Actor
OfflineSound
Type: Sound
Default value: Sound'VehiclesA.Generic.Error'
Default values
Property | Value |
---|---|
bNetNotify | True |
bOnlyDirtyReplication | False |
bOnlyRelevantToOwner | False |
Functions
Events
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Other instance functions
AttachToPawn
simulated function AttachToPawn (Pawn P)
Overrides: Inventory.AttachToPawn
ExecuteFire
simulated function ExecuteFire (optional bool bAltFire)
Overrides: Weapon.ExecuteFire
ProjectileFire
function Projectile ProjectileFire ()
Overrides: Weapon.ProjectileFire
SendEvent
simulated function SendEvent (string EventName)
Overrides: Weapon.SendEvent
TraceFire
function TraceFire (float TraceSpread)
Overrides: Weapon.TraceFire
UseAmmo
simulated function UseAmmo ()
States
DownWeapon
Inherits from: Weapon.DownWeapon
Modifiers: simulated
DownWeapon.BeginState
simulated event BeginState ()
Overrides: Weapon.DownWeapon.BeginState
DownWeapon.PutDown
simulated function bool PutDown ()
Overrides: Weapon.DownWeapon.PutDown