Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:JuggernautTireArm (U2)
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- Package:
- Vehicles
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Properties[edit]
LocationOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 5.68 |
Y | 167.59 |
Z | -73.89 |
LocationOffset2[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 5.68 |
Y | -167.59 |
Z | -73.89 |
Default values[edit]
Property | Value |
---|---|
AlternateSkins[0] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red' |
AlternateSkins[1] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue' |
bBlockZeroExtentTraces | False |
bHardAttach | True |
DrawType | DT_StaticMesh |
RemoteRole | ROLE_None |
StaticMesh | StaticMesh'VehiclesM.Juggernaut.JuggernautTireArm_TD_001' |