Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:JuggernautTireArm (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> JuggernautTireArm
Package: 
Vehicles

null

Properties[edit]

LocationOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 5.68
Y 167.59
Z -73.89

LocationOffset2[edit]

Type: Object.Vector


Default value:

Member Value
X 5.68
Y -167.59
Z -73.89

Default values[edit]

Property Value
AlternateSkins[0] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red'
AlternateSkins[1] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue'
bBlockZeroExtentTraces False
bHardAttach True
DrawType DT_StaticMesh
RemoteRole ROLE_None
StaticMesh StaticMesh'VehiclesM.Juggernaut.JuggernautTireArm_TD_001'