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UE2:JuggernautTurretBarrel (U2)
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- Package:
- Vehicles
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Properties[edit]
BarrelOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -195.35 |
Default values[edit]
Property | Value |
---|---|
AlternateSkins[0] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red' |
AlternateSkins[1] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue' |
bHardAttach | True |
DrawType | DT_StaticMesh |
RemoteRole | ROLE_None |
StaticMesh | StaticMesh'VehiclesM.Juggernaut.JuggernautTurretBarrel_TD_001' |
Events[edit]
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage