Always snap to grid

UE2:JuggernautTurretBarrel (U2)

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U2 Object >> Actor >> JuggernautTurretBarrel
Package: 
Vehicles

null

Properties[edit]

BarrelOffset[edit]

Type: Object.Vector


Default value:

Member Value
X -195.35

Default values[edit]

Property Value
AlternateSkins[0] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red'
AlternateSkins[1] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue'
bHardAttach True
DrawType DT_StaticMesh
RemoteRole ROLE_None
StaticMesh StaticMesh'VehiclesM.Juggernaut.JuggernautTurretBarrel_TD_001'

Events[edit]

TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage