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UE2:LaserTripMineDeployable (U2)
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Object >> Actor >> Inventory >> Weapon >> DeployableInventory >> LaserTripMineDeployable |
- Package:
- Deployables
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Properties[edit]
Property group 'LaserTripMineDeployable'[edit]
MaxLaserLength[edit]
Type: float
max length of the laser before it must hit something to properly deploy
Default value: 1500.0
Internal variables[edit]
LaserEndActor[edit]
Type: Actor
LaserEndPt[edit]
Type: Object.Vector
computed end point of laser
LaserStartActor[edit]
Type: Actor
actor hit by the starting part of the laser
LaserStartPt[edit]
Type: Object.Vector
computed starting point of laser
Default values[edit]
Property | Value |
---|---|
ActivateSound | Sound'U2XMPA.LaserTripMines.LM_Activate' |
AttachmentClass | Class'Deployables.LaserTripMineAttachment' |
bCanIntersectDUs | True |
bCanIntersectPawns | True |
DeployClass | Class'Deployables.LaserTripMines' |
DeploySkillCost | 0.0050 |
GroupOffset | 4 |
IconIndex | 19 |
ItemID | "LM" |
ItemName | "Laser Trip Mines" |
MaxAmmo[0] | 4 |
Mesh | SkeletalMesh'WeaponsK.TripMine' |
PickupAmmoCount | 5 |
SelectSound | Sound'U2XMPA.LaserTripMines.LM_Select' |
Instance functions[edit]
CalcDeploySpot[edit]
Overrides: DeployableInventory.CalcDeploySpot
CanDeploy[edit]
Overrides: DeployableInventory.CanDeploy
PostDeploy[edit]
Overrides: DeployableInventory.PostDeploy