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UE2:LastSecondMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> LastSecondMessage
Package: 
UnrealGame

null

Properties[edit]

Property group 'Message'[edit]

LastSecondBlue[edit]

Type: string

Modifiers: localized


Default value: "Last second save by Blue!"

LastSecondRed[edit]

Type: string

Modifiers: localized


Default value: "Last second save by Red!"

Default values[edit]

Property Value
PosY 0.1
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString