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UE2:LastSecondMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> LastSecondMessage |
- Package:
- UnrealGame
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Properties[edit]
Property group 'Message'[edit]
LastSecondBlue[edit]
Type: string
Modifiers: localized
Default value: "Last second save by Blue!"
LastSecondRed[edit]
Type: string
Modifiers: localized
Default value: "Last second save by Red!"
Default values[edit]
Property | Value |
---|---|
PosY | 0.1 |
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString