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UE2:LegendUtil (U2XMP)

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U2XMP Object >> LegendObjectComponent >> LegendUtil
Package: 
Legend

Util.uc $Author: Mfox $ $Date: 8/05/02 12:29p $ $Revision: 2 $

Static functions[edit]

DrawLine[edit]

static function DrawLine (Actor Owner, Object.Vector Start, Object.Vector End, optional Texture SkinToUse)


DrawLine3D[edit]

static function DrawLine3D (Actor Helper, Object.Vector Start, Object.Vector End, optional float FadeDuration, optional float DotInterval, optional Texture DotTexture, optional float DelayTime)


DrawQuickLine[edit]

static function DrawQuickLine (Actor Helper, optional Object.Vector Start, optional Object.Vector End, optional Actor StartActor, optional Actor EndActor, optional float SpriteInterval, optional float SpriteSize, optional Texture SpriteTexture, optional float Duration)


DrawViewLine[edit]

static function DrawViewLine (Pawn P)


Fade[edit]

static simulated function Fade (Actor Other, optional float FadeTime, optional bool bNoDeleteActor, optional float InitialScaleGlow, optional float FinalScaleGlow, optional float DelayTime, optional int NumFlickers)


VisibleTrace[edit]

static function Actor VisibleTrace (Actor TraceFromActor, out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent)