My program doesn't have bugs. It just develops random features.
UE2:LegendUtil (U2XMP)
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Object >> LegendObjectComponent >> LegendUtil |
- Package:
- Legend
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Util.uc $Author: Mfox $ $Date: 8/05/02 12:29p $ $Revision: 2 $
Static functions[edit]
DrawLine[edit]
static function DrawLine (Actor Owner, Object.Vector Start, Object.Vector End, optional Texture SkinToUse)
DrawLine3D[edit]
static function DrawLine3D (Actor Helper, Object.Vector Start, Object.Vector End, optional float FadeDuration, optional float DotInterval, optional Texture DotTexture, optional float DelayTime)
DrawQuickLine[edit]
static function DrawQuickLine (Actor Helper, optional Object.Vector Start, optional Object.Vector End, optional Actor StartActor, optional Actor EndActor, optional float SpriteInterval, optional float SpriteSize, optional Texture SpriteTexture, optional float Duration)
DrawViewLine[edit]
static function DrawViewLine (Pawn P)
Fade[edit]
static simulated function Fade (Actor Other, optional float FadeTime, optional bool bNoDeleteActor, optional float InitialScaleGlow, optional float FinalScaleGlow, optional float DelayTime, optional int NumFlickers)
VisibleTrace[edit]
static function Actor VisibleTrace (Actor TraceFromActor, out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent)