Always snap to grid

UE2:LegendUtil (U2XMP)

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U2XMP Object >> LegendObjectComponent >> LegendUtil
Package: 
Legend

Util.uc $Author: Mfox $ $Date: 8/05/02 12:29p $ $Revision: 2 $

Static functions

DrawLine

static function DrawLine (Actor Owner, Object.Vector Start, Object.Vector End, optional Texture SkinToUse)


DrawLine3D

static function DrawLine3D (Actor Helper, Object.Vector Start, Object.Vector End, optional float FadeDuration, optional float DotInterval, optional Texture DotTexture, optional float DelayTime)


DrawQuickLine

static function DrawQuickLine (Actor Helper, optional Object.Vector Start, optional Object.Vector End, optional Actor StartActor, optional Actor EndActor, optional float SpriteInterval, optional float SpriteSize, optional Texture SpriteTexture, optional float Duration)


DrawViewLine

static function DrawViewLine (Pawn P)


Fade

static simulated function Fade (Actor Other, optional float FadeTime, optional bool bNoDeleteActor, optional float InitialScaleGlow, optional float FinalScaleGlow, optional float DelayTime, optional int NumFlickers)


VisibleTrace

static function Actor VisibleTrace (Actor TraceFromActor, out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent)