I'm a doctor, not a mechanic

UE2:Light (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> Light
Package: 
Engine
Direct subclasses:
DynamicLight, Spotlight, TriggerLight, Sunlight, Vehicles.FT_Light, Weapons.FT_Light
This class in other games:
RTNP, U1, UT, UT2003, U2XMP, UT2004, UE2Runtime, UT3, UDK

The light class.

Properties[edit]

Property group 'Corona'[edit]

CoronaRotation[edit]

Type: float


CoronaRotationOffset[edit]

Type: float


MaxCoronaSize[edit]

Type: float


Default value: 1000.0

MinCoronaSize[edit]

Type: float


UseOwnFinalBlend[edit]

Type: bool


Default values[edit]

Property Value
bHidden True
bMovable False
bNoDelete True
bStatic True
bUnlit True
CollisionHeight 24.0
CollisionRadius 24.0
LightBrightness 64.0
LightCone 128
LightPeriod 32
LightRadius 64.0
LightSaturation 255
LightType LT_Steady
Texture Texture'Engine.S_Light'