Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:LightningCharge (UT2004)

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UT2004 Object >> Actor >> xEmitter >> LightningCharge

Contents

Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
bNetTemporary False
mAttenKa 0.0
mLifeRange[0] 0.2
mLifeRange[1] 0.2
mMaxParticles 10
mNumTileColumns 2
mNumTileRows 2
mPosDev
Member Value
X 10.0
mPosRelative True
mRandOrient True
mRegenRange[0] 10.0
mRegenRange[1] 10.0
mSizeRange[0] 5.0
mSizeRange[1] 5.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
RelativeLocation
Member Value
X -30.0
Skins[0] Material'LightningChargeT'
Style STY_Additive