My program doesn't have bugs. It just develops random features.
UE2:LinkMuzFlashProj1st (UT2004)
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Properties
mNumPerFlash
Type: int
Default value: 2
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bHidden | True | ||||||||||
mAirResistance | 0.0 | ||||||||||
mColorRange[0] |
|
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mColorRange[1] |
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mLifeRange[0] | 0.1 | ||||||||||
mLifeRange[1] | 0.14 | ||||||||||
mMaxParticles | 5 | ||||||||||
mMeshNodes[0] | StaticMesh'LinkMuzFlashMesh' | ||||||||||
mNumTileColumns | 2 | ||||||||||
mNumTileRows | 2 | ||||||||||
mParticleType | PT_Mesh | ||||||||||
mPosRelative | True | ||||||||||
mRandOrient | True | ||||||||||
mRandTextures | True | ||||||||||
mRegenRange[0] | 0.0 | ||||||||||
mRegenRange[1] | 0.0 | ||||||||||
mSizeRange[0] | 0.6 | ||||||||||
mSizeRange[1] | 0.8 | ||||||||||
mSpawnVecB |
|
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mSpeedRange[0] | 0.0 | ||||||||||
mSpeedRange[1] | 0.0 | ||||||||||
mStartParticles | 0 | ||||||||||
Skins[0] | FinalBlend'XEffectMat.LinkMuzProjGreenFB' |
Events
Trigger
Overrides: xEmitter.Trigger