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UE2:LowlandsRoundhouseTurret (U2)

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U2 Object >> Actor >> Pawn >> StationaryTurret >> XMPStationaryTurret >> LowlandsRoundhouseTurret
Package: 
Vehicles

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Default values[edit]

Property Value
AlternateSkins[0] Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Red'
AlternateSkins[1] Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Blue'
Barrel1FiringOffset
Member Value
X 550.0
Z 435.0
bArticulated True
bHardAttach True
bProxyControlled True
bRelativeRotation True
bUsable False
CameraOffset
Member Value
X -144.564
Z 20.0
DrawType DT_StaticMesh
GunBarrelClass Class'Vehicles.LowlandsRoundhouseTurretBarrel'
Health 425
MaxRotation 25000
PitchConstraint 5461
RepSkinIndex 1
StaticMesh StaticMesh'Arch_TurretsM.Small.RoundhouseTurretGunsBase'
YawConstraint 65536

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: StationaryTurret.PostBeginPlay


Other instance functions[edit]

Resurrect[edit]

simulated function Resurrect ()

Overrides: XMPStationaryTurret.Resurrect