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UE2:LowlandsRoundhouseTurret (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> StationaryTurret >> XMPStationaryTurret >> LowlandsRoundhouseTurret |
- Package:
- Vehicles
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Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Red' | ||||||
AlternateSkins[1] | Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Blue' | ||||||
Barrel1FiringOffset |
|
||||||
bArticulated | True | ||||||
bHardAttach | True | ||||||
bProxyControlled | True | ||||||
bRelativeRotation | True | ||||||
bUsable | False | ||||||
CameraOffset |
|
||||||
DrawType | DT_StaticMesh | ||||||
GunBarrelClass | Class'Vehicles.LowlandsRoundhouseTurretBarrel' | ||||||
Health | 425 | ||||||
MaxRotation | 25000 | ||||||
PitchConstraint | 5461 | ||||||
RepSkinIndex | 1 | ||||||
StaticMesh | StaticMesh'Arch_TurretsM.Small.RoundhouseTurretGunsBase' | ||||||
YawConstraint | 65536 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: StationaryTurret.PostBeginPlay
Other instance functions[edit]
Resurrect[edit]
simulated function Resurrect ()
Overrides: XMPStationaryTurret.Resurrect