I'm a doctor, not a mechanic

UE2:MatAction (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UE2Runtime Object >> MatObject >> MatAction
Package: 
Engine
Direct subclasses:
ActionMoveCamera, ActionPause
This class in other games:
UT2003, U2XMP, U2, UT2004

MatAction: Base class for Matinee actions.

Properties

Property group 'MatAction'

Comment

Type: string

User can enter a comment here that will appear on the GUI viewport

IntPoint

Type: InterpolationPoint

The interpolation point that we want to move to/wait at.

Property group 'Path'

bConstantPathVelocity

Type: bool


bSmoothCorner

Type: bool

true by default - when one control point is adjusted, other is moved to keep tangents the same

Default value: True

EndControlPoint

Type: Object.Vector

Offset from the interpolation point we're moving to (InPointName)

Default value:

Member Value
X -800.0
Y -800.0

PathVelocity

Type: float


StartControlPoint

Type: Object.Vector

Offset from the current interpolation point

Default value:

Member Value
X 800.0
Y 800.0

Property group 'Sub'

SubActions

Type: array<MatSubAction>

Modifiers: export, editinline

Sub actions are actions to perform while the main action is happening

Property group 'Time'

Duration

Type: float

How many seconds this action should take

Internal variables

PathLength

Type: float


PctDuration

Type: float

Modifiers: transient


PctEnding

Type: float

Modifiers: transient


PctStarting

Type: float

Modifiers: transient


SampleLocations

Type: array<Object.Vector>

Modifiers: transient