I don't need to test my programs. I have an error-correcting modem.
- Direct subclasses:
- SubActionOrientation, SubActionCameraEffect, SubActionCameraShake, SubActionFOV, SubActionFade, SubActionGameSpeed, SubActionSceneSpeed, SubActionTrigger
- This class in other games:
- U2, U2XMP, UT2003, UT2004
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MatSubAction: Base class for Matinee sub actions.
A Matinee action can have any number of sub actions. These sub actions are executed while the main action is running.
Property group 'Time'
Seconds before it actually executes
How many seconds it should take to complete
Desc used by the editor and engine stats
Default value: "N/A"
The icon to use in the matinee UI
The status of this subaction
- Waiting to execute
- Is currently executing
- Is one tick away from expiring
- Has executed and finished (ignore for rest of scene)