Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:MatSubAction (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- SubActionCameraEffect, SubActionCameraShake, SubActionConsoleCommand, SubActionFOV, SubActionFade, SubActionGameSpeed, SubActionOrientation, SubActionParticleTrigger, SubActionSceneSpeed, SubActionTrigger
- This class in other games:
- UE2Runtime, UT2003, U2XMP, UT2004
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MatSubAction: Base class for Matinee sub actions.
A Matinee action can have any number of sub actions. These sub actions are executed while the main action is running.
Properties[edit]
Property group 'Time'[edit]
Delay[edit]
Type: float
Seconds before it actually executes
Duration[edit]
Type: float
How many seconds it should take to complete
Internal variables[edit]
Desc[edit]
Type: string
Modifiers: localized
Desc used by the editor and engine stats
Default value: "N/A"
Icon[edit]
Type: Texture
The icon to use in the matinee UI
PctDuration[edit]
Type: float
Modifiers: transient
PctEnding[edit]
Type: float
Modifiers: transient
PctStarting[edit]
Type: float
Modifiers: transient
Status[edit]
Type: ESAStatus
The status of this subaction
Enums[edit]
ESAStatus[edit]
- SASTATUS_Waiting
- Waiting to execute
- SASTATUS_Running
- Is currently executing
- SASTATUS_Ending
- Is one tick away from expiring
- SASTATUS_Expired
- Has executed and finished (ignore for rest of scene)