Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MatSubAction (U2)

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U2 Object >> MatObject >> MatSubAction
Package: 
Engine
Direct subclasses:
SubActionCameraEffect, SubActionCameraShake, SubActionConsoleCommand, SubActionFOV, SubActionFade, SubActionGameSpeed, SubActionOrientation, SubActionParticleTrigger, SubActionSceneSpeed, SubActionTrigger
This class in other games:
UE2Runtime, UT2003, U2XMP, UT2004

MatSubAction: Base class for Matinee sub actions.

A Matinee action can have any number of sub actions. These sub actions are executed while the main action is running.

Properties[edit]

Property group 'Time'[edit]

Delay[edit]

Type: float

Seconds before it actually executes

Duration[edit]

Type: float

How many seconds it should take to complete

Internal variables[edit]

Desc[edit]

Type: string

Modifiers: localized

Desc used by the editor and engine stats

Default value: "N/A"

Icon[edit]

Type: Texture

The icon to use in the matinee UI

PctDuration[edit]

Type: float

Modifiers: transient


PctEnding[edit]

Type: float

Modifiers: transient


PctStarting[edit]

Type: float

Modifiers: transient


Status[edit]

Type: ESAStatus

The status of this subaction

Enums[edit]

ESAStatus[edit]

SASTATUS_Waiting 
Waiting to execute
SASTATUS_Running 
Is currently executing
SASTATUS_Ending 
Is one tick away from expiring
SASTATUS_Expired 
Has executed and finished (ignore for rest of scene)