Always snap to grid

UE2:MatchConfig (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> MatchConfig
Package: 
xVoting

Class: xVoting.MatchConfig

MatchConfig is used to store/save the default server configuration settings. When the Match is over this is used to restore the original server settings.

Written by Bruce Bickar (Uses some code from Ron Prestenback's Ladder mod) (c) 2003 Epic Games, Inc. All Rights Reserved

Properties

bTournamentMode

Type: bool


DefaultDemoRecFileName

Type: string

Modifiers: config


DefaultGameClassString

Type: string

Modifiers: config


DefaultMutatorsString

Type: string

Modifiers: config


DefaultParameters

Type: string

Modifiers: config


DefaultTournamentMode

Type: bool

Modifiers: config


DemoRecFileName

Type: string


GameClassString

Type: string


GameIndex

Type: int

Modifiers: transient


GameTypes

Type: array<CacheManager.GameRecord>


Level

Type: LevelInfo


lmsgDefaultNotAvailable

Type: string

Modifiers: localized


Default value: "Default Profile Not available."

lmsgLoadingMatchProfile

Type: string

Modifiers: localized


Default value: "Match settings are being loaded now."

lmsgRestoringDefaultProfile

Type: string

Modifiers: localized


Default value: "Restoring default server profile."

MapHandler

Type: MaplistManager


MapIndexList

Type: string


Maps

Type: array<CacheManager.MapRecord>


MutatorIndexList

Type: string


Mutators

Type: array<CacheManager.MutatorRecord>


Parameters

Type: string


PInfo

Type: PlayInfo


RecordIndex

Type: int

Modifiers: transient


Settings

Type: array<ProfileSetting>

Modifiers: config


Structs

ProfileSetting

string SettingName 
string SettingValue 

Instance functions

ChangeSetting

function bool ChangeSetting (string SettingName, string NewValue)


ConvertMapIndexes

function string ConvertMapIndexes ()


ConvertMutatorIndexes

function string ConvertMutatorIndexes ()


GetCurrentMapArray

function array<stringGetCurrentMapArray ()


GetCurrentMutatorArray

function array<stringGetCurrentMutatorArray ()


GetGameCacheIndex

function int GetGameCacheIndex (coerce string ClassName)


GetMapCacheIndex

function int GetMapCacheIndex (string MapName)


GetMutatorCacheIndex

function int GetMutatorCacheIndex (coerce string ClassName)


GetPrefix

function string GetPrefix ()


IncludeParam

function bool IncludeParam (string ParamName)


Init

function Init (LevelInfo Lv)


LoadCurrentMutators

function LoadCurrentMutators ()


LoadCurrentSettings

function LoadCurrentSettings ()


LoadDefaultMaps

function LoadDefaultMaps ()


LoadDefaultMutators

function LoadDefaultMutators ()


LoadDefaults

function LoadDefaults ()


LoadMapList

function LoadMapList ()


LoadPlayInfo

function LoadPlayInfo ()


ReLoad

function ReLoad (bool bReloadMapList)


RestoreDefault

function RestoreDefault (Actor Requestor)


SaveDefault

function SaveDefault ()


SaveMaplist

function SaveMaplist ()


SetGameClassString

function SetGameClassString (string NewString)


StartMatch

function StartMatch ()


UpdateRecordIndex

function UpdateRecordIndex ()