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UE2:CacheManager structs (UT2004)

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UT2004 Object >> CacheManager (structs)

Structs[edit]

AnnouncerRecord[edit]

Modifiers: native, init

string ClassName 
string FriendlyName 
string PackageName 
string FallbackPackage 
bool bEnglishOnly 
int RecordIndex 

CrosshairRecord[edit]

Modifiers: native, init

string FriendlyName 
Texture CrosshairTexture 
int RecordIndex 

GameRecord[edit]

Modifiers: native, init

string ClassName 
string GameName 
string Description 
string TextName 
deco reference
string GameAcronym 
string MapListClassName 
string MapPrefix 
string ScreenshotRef 
Gametype screenshot
string HUDMenu 
Optional custom HUD settings menu for a gametype
string RulesMenu 
Optional custom rule menu for a gametype
bool bTeamGame 
Whether this is a team gametype
byte GameTypeGroup 
0 - UT2003, 1 - Bonus Pack, 2 - UT2004, 3 - Custom
int RecordIndex 

MapRecord[edit]

Modifiers: native, init

string Acronym 
string MapName 
Full map filename (no extension)
string TextName 
deco text reference
string FriendlyName 
optional mapname
string Author 
Author's name
string Description 
Filled by deco text, or levelsummary
int PlayerCountMin 
Recommended minplayer count
int PlayerCountMax 
Recommended maxplayer count
string ScreenshotRef 
string ExtraInfo 
int RecordIndex 

MutatorRecord[edit]

Modifiers: native, init

string ClassName 
string FriendlyName 
string Description 
string IconMaterialName 
string ConfigMenuClassName 
string GroupName 
int RecordIndex 
byte bActivated 

Standard[edit]

Modifiers: native

array<string> Classes 
array<string> Maps 

VehicleRecord[edit]

Modifiers: native, init

string ClassName 
string FriendlyName 
string Description 
int RecordIndex 

WeaponRecord[edit]

Modifiers: native, init

string ClassName 
string PickupClassName 
string AttachmentClassName 
string Description 
string TextName 
string FriendlyName 
int RecordIndex