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UE2:CacheManager (UT2004)
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Object >> CacheManager |
Contents
- 1 Properties
- 2 Structs
- 3 Static native functions
- 3.1 GetAnnouncerList
- 3.2 GetAnnouncerRecord
- 3.3 GetCrosshairList
- 3.4 GetGameRecord
- 3.5 GetGameTypeList
- 3.6 GetMapList
- 3.7 GetMapRecord
- 3.8 GetMutatorList
- 3.9 GetMutatorRecord
- 3.10 GetTeamSymbolList
- 3.11 GetVehicleList
- 3.12 GetVehicleRecord
- 3.13 GetWeaponList
- 3.14 GetWeaponRecord
- 3.15 InitCache
- 3.16 Is2003Content
- 3.17 Is2004Content
- 3.18 IsBPContent
- 3.19 IsDefaultContent
- Package:
- Engine
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This class manages all cached record types for the game.
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'CacheManager'[edit]
CacheAnnouncers[edit]
Type: array<AnnouncerRecord>
Modifiers: private, const
CacheCrosshairs[edit]
Type: array<CrosshairRecord>
Modifiers: private, const
CacheGameTypes[edit]
Type: array<GameRecord>
Modifiers: private, const
CacheMaps[edit]
Modifiers: private, const
CacheMutators[edit]
Type: array<MutatorRecord>
Modifiers: private, const
CacheVehicles[edit]
Type: array<VehicleRecord>
Modifiers: private, const
CacheWeapons[edit]
Type: array<WeaponRecord>
Modifiers: private, const
DefaultContent[edit]
Modifiers: private, const
Default value, index 0:
Member | Value |
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Classes |
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Maps |
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Default value, index 1:
Member | Value |
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Classes |
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Maps |
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Default value, index 2:
Member | Value |
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Classes |
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Maps |
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Default value, index 3:
Member | Value |
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Classes |
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Maps |
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Internal variables[edit]
FileManager[edit]
Type: pointer
Modifiers: protected, const, native
Tracker[edit]
Type: pointer
Modifiers: protected, const, native
Structs[edit]
See CacheManager structs.
Static native functions[edit]
GetAnnouncerList[edit]
native(810) final simulated static function GetAnnouncerList (out array<AnnouncerRecord> AnnouncerRecords)
GetAnnouncerRecord[edit]
native(883) final simulated static function AnnouncerRecord GetAnnouncerRecord (coerce string ClassName)
GetCrosshairList[edit]
native(808) final simulated static function GetCrosshairList (out array<CrosshairRecord> CrosshairRecords)
GetGameRecord[edit]
native(818) final simulated static function GameRecord GetGameRecord (coerce string ClassName)
GetGameTypeList[edit]
native(804) final simulated static function GetGameTypeList (out array<GameRecord> GameRecords, optional string FilterType)
GetMapList[edit]
native(805) final simulated static function GetMapList (out array<MapRecord> MapRecords, optional string Acronym)
GetMapRecord[edit]
GetMutatorList[edit]
native(809) final simulated static function GetMutatorList (out array<MutatorRecord> MutatorRecords)
GetMutatorRecord[edit]
native(880) final simulated static function MutatorRecord GetMutatorRecord (coerce string ClassName)
GetTeamSymbolList[edit]
native(811) final simulated static function GetTeamSymbolList (out array<string> SymbolNames, optional bool bNoSinglePlayer)
GetVehicleList[edit]
native(807) final simulated static function GetVehicleList (out array<VehicleRecord> VehicleRecords)
GetVehicleRecord[edit]
native(882) final simulated static function VehicleRecord GetVehicleRecord (coerce string ClassName)
GetWeaponList[edit]
native(806) final simulated static function GetWeaponList (out array<WeaponRecord> WeaponRecords)
GetWeaponRecord[edit]
native(881) final simulated static function WeaponRecord GetWeaponRecord (coerce string ClassName)
InitCache[edit]
native(800) final static function InitCache ()