The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:MedicalJar (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> u2m1 >> MedicalJar |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
MedicalJar classbrowser dummy actor
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 30 |
AnimSequence | All |
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bPushable | True |
bStatic | False |
CollisionHeight | 13.0 |
CollisionRadius | 7.0 |
DrawScale | 0.25 |
LODBias | 2.0 |
ScaleGlow | 1.5 |
States[edit]
active[edit]
Modifiers: auto
active.TakeDamage[edit]
function TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage (global)