Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:MeshObject (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> MeshObject |
- Package:
- Engine
- Direct subclass:
- MeshEditProps
- This class in other games:
- UT2003, U2, UE2Runtime
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MeshObject
A base class for all Animating-Mesh-editing classes. Just a convenient place to store common elements like enums.
Enums
EImpDrawMode
- IDM_Normal
- IDM_Fading
EImpLightMode
- ILM_Unlit
- ILM_PseudoShaded
- Lit by hardware, diverging normals.
- ILM_Uniform
- Lit by hardware, all normals pointing faceward.
EImpSpaceMode
- ISM_Sprite
- ISM_Fixed
- ISM_PivotVertical
- ISM_PivotHorizontal
EMeshSectionMethod
- MSM_SmoothOnly
- Smooth (software transformed) sections only.
- MSM_RigidOnly
- Only draw rigid parts, throw away anything that's not rigid.
- MSM_Mixed
- Convert suitable mesh parts to rigid and draw remaining sections smoothly (software transformation).
- MSM_SinglePiece
- Freeze all as a single static piece just as in the refpose.
- MSM_ForcedRigid
- Convert all faces to rigid parts using relaxed criteria ( entire smooth sections forced rigid ).