I'm a doctor, not a mechanic

UE2:MeshObject (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> MeshObject
Package: 
Engine
Direct subclass:
MeshEditProps
This class in other games:
UT2003, U2, UE2Runtime

MeshObject

A base class for all Animating-Mesh-editing classes. Just a convenient place to store common elements like enums.

Enums

EImpDrawMode

IDM_Normal 
IDM_Fading 

EImpLightMode

ILM_Unlit 
ILM_PseudoShaded 
Lit by hardware, diverging normals.
ILM_Uniform 
Lit by hardware, all normals pointing faceward.

EImpSpaceMode

ISM_Sprite 
ISM_Fixed 
ISM_PivotVertical 
ISM_PivotHorizontal 

EMeshSectionMethod

MSM_SmoothOnly 
Smooth (software transformed) sections only.
MSM_RigidOnly 
Only draw rigid parts, throw away anything that's not rigid.
MSM_Mixed 
Convert suitable mesh parts to rigid and draw remaining sections smoothly (software transformation).
MSM_SinglePiece 
Freeze all as a single static piece just as in the refpose.
MSM_ForcedRigid 
Convert all faces to rigid parts using relaxed criteria ( entire smooth sections forced rigid ).