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UE2:Message_ASKillMessages (UT2004)
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Object >> Actor >> Info >> LocalMessage >> Message_ASKillMessages |
- Package:
- UT2k4Assault
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Constants[edit]
MaxMSGs[edit]
Value: 8
Properties[edit]
KillSound[edit]
Type: name
Array size: 8 (MaxMSGs
)
Default value, index 0: 'top_gun'
Default value, index 1: 'Wrecker'
KillString[edit]
Type: string
Array size: 8 (MaxMSGs
)
Modifiers: localized
Default value, index 0: "Top Gun!"
Default value, index 1: "Wrecker!"
Default value, index 2: "Vehicle spawn blocking! 5 secs warning"
Default value, index 3: "Vehicle spawn blocking! 4 secs warning"
Default value, index 4: "Vehicle spawn blocking! 3 secs warning"
Default value, index 5: "Vehicle spawn blocking! 2 secs warning"
Default value, index 6: "Vehicle spawn blocking! 1 sec warning"
Default value, index 7: "Leaving battle field!"
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||
bIsConsoleMessage | False | ||||||||
DrawColor |
|
||||||||
FontSize | 1 | ||||||||
PosY | 0.242 | ||||||||
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString