Cogito, ergo sum

UE2:Message_Awards (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> LocalMessage >> Message_Awards
Package: 
UT2k4Assault

Message_Awards Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

MSG[edit]

Type: string

Array size: 2

Modifiers: localized


Default value, index 0: "You have completed the Objective!"

Default value, index 1: "completed the Objective!"

Default values[edit]

Property Value
bComplexString True
bFadeMessage True
bIsUnique True
DrawColor
Member Value
B 0
G 0
R 255
FontSize 1
PosY 0.242
StackMode SM_Down

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString


RenderComplexMessage[edit]

static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.RenderComplexMessage