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UE2:Message_Awards (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> Message_Awards |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Message_Awards Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
MSG
Type: string
Array size: 2
Modifiers: localized
Default value, index 0: "You have completed the Objective!"
Default value, index 1: "completed the Objective!"
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bComplexString | True | ||||||||
bFadeMessage | True | ||||||||
bIsUnique | True | ||||||||
DrawColor |
|
||||||||
FontSize | 1 | ||||||||
PosY | 0.242 | ||||||||
StackMode | SM_Down |
Static functions
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString
RenderComplexMessage
static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.RenderComplexMessage