UE2:MinigunAttachment (UT2003)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> MinigunAttachment |
- Package:
- XWeapons
- This class in other games:
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Properties
Property group 'MinigunAttachment'
mShellEmitterOffset
Type: Object.Vector
Internal variables
mbGotHit
Type: bool
mCurrentRoll
Type: float
mHitRot
Type: Object.Rotator
mLastTracerTime
Type: float
mMuzAltFlashClass
Type: class<MinigunMuzAltFlash3rd>
Default value: Class'XEffects.MinigunMuzAltFlash3rd'
mMuzFlash3rd
Type: xEmitter
mMuzFlashClass
Type: class<MinigunMuzFlash3rd>
Default value: Class'XEffects.MinigunMuzFlash3rd'
mRollInc
Type: float
mRollUpdateTime
Type: float
mShellCaseEmitter
Type: xEmitter
mShellCaseEmitterClass
Default value: Class'XEffects.ShellSpewer'
mTracer
Type: xEmitter
mTracerClass
Default value: Class'XEffects.Tracer'
mTracerFreq
Type: float
Default value: 0.15
mTracerLen
Type: float
Default value: 0.8
mTracerLoc
Type: Object.Vector
mTracerUpdateTime
Type: float
OldSpawnHitCount
Type: byte
Default values
Property | Value |
---|---|
bAltRapidFire | True |
bHeavy | True |
bRapidFire | True |
LightBrightness | 150.0 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightPeriod | 3 |
LightRadius | 4.0 |
LightSaturation | 150 |
LightType | LT_Pulse |
Mesh | Mesh'Weapons.Minigun_3rd' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions
GetTracerStart
simulated function Object.Vector GetTracerStart ()
UpdateHit
Overrides: WeaponAttachment.UpdateHit
UpdateRoll
simulated function UpdateRoll (float dt)
UpdateRollTime
simulated function UpdateRollTime (bool bUpdate)
UpdateTracer
simulated function UpdateTracer ()
States
TickTracer
TickTracer.Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick (global)