UE2:MinigunAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> MinigunAttachment |
- Package:
- XWeapons
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'MinigunAttachment'
mShellEmitterOffset
Type: Object.Vector
mTracer
Type: Emitter
Modifiers: editinline
mTracerIntervalPrimary
Type: float
Default value: 0.12
mTracerIntervalSecondary
Type: float
Default value: 0.18
mTracerMinDistance
Type: float
mTracerPullback
Type: float
Default value: 50.0
mTracerSpeed
Type: float
Default value: 10000.0
Internal variables
mCurrentRoll
Type: float
mLastTracerTime
Type: float
mMuzFlash3rd
Type: Emitter
mMuzFlashClass
Default value: Class'XEffects.NewMinigunMFlash'
mOldHitLocation
Type: Object.Vector
mRollInc
Type: float
mRollUpdateTime
Type: float
mShellCaseEmitter
Type: xEmitter
mShellCaseEmitterClass
Default value: Class'XEffects.ShellSpewer'
mTracerClass
Default value: Class'XEffects.NewTracer'
mTracerInterval
Type: float
OldSpawnHitCount
Type: byte
Default values
Property | Value |
---|---|
bAltRapidFire | True |
bHeavy | True |
bRapidFire | True |
CullDistance | 5000.0 |
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightPeriod | 3 |
LightRadius | 5.0 |
LightSaturation | 150 |
LightType | LT_Pulse |
Mesh | Mesh'Weapons.Minigun_3rd' |
SplashEffect | Class'XGame.BulletSplash' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions
GetTracerStart
simulated function Object.Vector GetTracerStart ()
UpdateHit
Overrides: WeaponAttachment.UpdateHit
UpdateRoll
simulated function UpdateRoll (float dt)
UpdateRollTime
simulated function UpdateRollTime (bool bUpdate)
UpdateTracer
simulated function UpdateTracer ()
States
TickTracer
TickTracer.Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick (global)