UE2:Mover properties (U2XMP)
- Mover properties in other games:
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Properties
Property group 'Mover'
bDamageTriggered
Type: bool
Triggered by taking damage
bDynamicLightMover
Type: bool
Apply dynamic lighting to mover.
BrushRaytraceKey
Type: byte
Modifiers: const
bSlave
Type: bool
This brush is a slave.
bTriggerOnceOnly
Type: bool
Go dormant after first trigger.
BumpEvent
Type: name
Optional event to cause when any valid bumper bumps the mover.
BumpType
Type: EBumpType
bUseTriggered
Type: bool
Triggered by player grab
DamageThreshold
Type: float
minimum damage to trigger
DelayTime
Type: float
delay before starting to open
Description
Type: string
Modifiers: localized
DoorEvent
Type: name
EncroachDamage
Type: int
How much to damage encroached actors.
KeyMoveTime
Type: float
Array size: 8
Default value, index 0: -1.0
Default value, index 1: -1.0
Default value, index 2: -1.0
Default value, index 3: -1.0
Default value, index 4: -1.0
Default value, index 5: -1.0
Default value, index 6: -1.0
Default value, index 7: -1.0
KeyNum
Type: byte
Current or destination keyframe.
MoverEncroachType
Type: EMoverEncroachType
Default value: ME_ReturnWhenEncroach
MoverGlideType
Type: EMoverGlideType
Default value: MV_GlideByTime
MoveTime
Type: float
Default value: 1.0
NumKeys
Type: byte
Modifiers: const
Number of keyframes in total (0-3).
Default value: 2
OtherTime
Type: float
TriggerPound stay-open time.
PlayerBumpEvent
Type: name
Optional event to cause when the player bumps the mover.
ReturnGroup
Type: name
if none, same as tag
StayOpenTime
Type: float
How long to remain open before closing.
Default value: 4.0
WorldRaytraceKey
Type: byte
Modifiers: const
Raytrace the world with the brush here.
Property group 'MoverSounds'
ClosedSound
Type: Sound
When finish closing.
ClosingSound
Type: Sound
When start closing.
MoveAmbientSound
Type: Sound
Optional ambient sound when moving.
OpenedSound
Type: Sound
When finished opening.
OpeningSound
Type: Sound
When start opening.
SoundLocationOffset
Type: Object.Vector
Internal variables
BasePos
Type: Object.Vector
BaseRot
Type: Object.Rotator
bClientPause
Type: bool
bClosed
Type: bool
mover is in closed position, and no longer moving
Default value: True
bDelaying
Type: bool
bOpening
Type: bool
bPlayerOnly
Type: bool
ClientUpdate
Type: int
Follower
Type: Mover
KeyPos
Type: Object.Vector
Array size: 8
KeyRot
Type: Object.Rotator
Array size: 8
Leader
Type: Mover
for having multiple movers return together
myMarker
Type: NavigationPoint
NextKeyNum
Type: int
numTriggerEvents
Type: int
number of times triggered ( count down to untrigger )
OldPos
Type: Object.Vector
OldPrePivot
Type: Object.Vector
OldRot
Type: Object.Rotator
PhysAlpha
Type: float
Interpolating position, 0.0-1.0.
PhysRate
Type: float
PrevKeyNum
Type: byte
Previous keyframe.
RealPosition
Type: Object.Vector
RealRotation
Type: Object.Rotator
SavedPos
Type: Object.Vector
SavedRot
Type: Object.Rotator
SavedTrigger
Type: Actor
Who we were triggered by.
SimInterpolate
Type: Object.Vector
SimOldPos
Type: Object.Vector
SimOldRotPitch
Type: int
SimOldRotRoll
Type: int
SimOldRotYaw
Type: int
Default values
Property | Value |
---|---|
bAcceptsProjectors | True |
bAlwaysRelevant | True |
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bEdShouldSnap | True |
bMustFace | False |
bNoDelete | True |
bPathColliding | True |
bShadowCast | True |
CollisionHeight | 160.0 |
CollisionRadius | 160.0 |
InitialState | 'BumpOpenTimed' |
NetPriority | 2.7 |
Physics | PHYS_MovingBrush |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 228 |
TransientSoundVolume | 3.0 |