Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Mover states (UT2004)
Contents
- 1 States
- 1.1 BumpButton
- 1.2 BumpOpenTimed
- 1.3 ConstantLoop
- 1.4 LeadInOutLooper
- 1.5 LeadInOutLooping
- 1.6 LoopMove
- 1.7 OpenTimedMover
- 1.8 RotatingMover
- 1.9 StandOpenTimed
- 1.10 TriggerAdvance
- 1.11 TriggerControl
- 1.12 TriggerOpenTimed
- 1.13 TriggerPound
- 1.14 TriggerToggle
- 1.15 WasBumpButton
- 1.16 WasOpenTimedMover
- 1.17 WasTriggerAdvance
- 1.18 WasTriggerControl
- 1.19 WasTriggerPound
- Mover states in other games:
- UT2003
- Other member categories for this class:
- properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
States
BumpButton
BumpButton.BeginEvent
Overrides: Actor.BeginEvent (global)
BumpButton.Bump
Overrides: Bump (global)
BumpButton.EndEvent
Overrides: Actor.EndEvent (global)
BumpOpenTimed
Extends: OpenTimedMover
BumpOpenTimed.Bump
Overrides: Bump (global)
BumpOpenTimed.DisableTrigger
Overrides: DisableTrigger (global)
BumpOpenTimed.EnableTrigger
Overrides: EnableTrigger (global)
ConstantLoop
ConstantLoop.BeginState
Overrides: Object.BeginState (global)
ConstantLoop.KeyFrameReached
Overrides: KeyFrameReached (global)
LeadInOutLooper
LeadInOutLooper.BeginState
Overrides: Object.BeginState (global)
LeadInOutLooper.KeyFrameReached
Overrides: KeyFrameReached (global)
LeadInOutLooper.Trigger
Overrides: Actor.Trigger (global)
LeadInOutLooping
LeadInOutLooping.KeyFrameReached
Overrides: KeyFrameReached (global)
LeadInOutLooping.Trigger
Overrides: Actor.Trigger (global)
LoopMove
LoopMove.BeginState
Overrides: Object.BeginState (global)
LoopMove.KeyFrameReached
Overrides: KeyFrameReached (global)
LoopMove.Trigger
Overrides: Actor.Trigger (global)
LoopMove.UnTrigger
Overrides: Actor.UnTrigger (global)
LoopMove.SelfTriggered
Overrides: SelfTriggered (global)
OpenTimedMover
OpenTimedMover.BeginState
Overrides: Object.BeginState (global)
OpenTimedMover.Reset
Overrides: Reset (global)
OpenTimedMover.ShouldReTrigger
RotatingMover
RotatingMover.BeginState
Overrides: Object.BeginState (global)
RotatingMover.BaseFinished
Overrides: BaseFinished (global)
RotatingMover.BaseStarted
Overrides: BaseStarted (global)
StandOpenTimed
Extends: OpenTimedMover
StandOpenTimed.Attach
Overrides: Actor.Attach (global)
StandOpenTimed.CanTrigger
StandOpenTimed.DisableTrigger
Overrides: DisableTrigger (global)
StandOpenTimed.EnableTrigger
Overrides: EnableTrigger (global)
StandOpenTimed.ShouldReTrigger
Overrides: OpenTimedMover.ShouldReTrigger
TriggerAdvance
TriggerAdvance.BeginState
Overrides: Object.BeginState (global)
TriggerAdvance.EndState
Overrides: Object.EndState (global)
TriggerAdvance.Trigger
Overrides: Actor.Trigger (global)
TriggerAdvance.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerAdvance.Reset
Overrides: Reset (global)
TriggerAdvance.SelfTriggered
Overrides: SelfTriggered (global)
TriggerControl
TriggerControl.BeginState
Overrides: Object.BeginState (global)
TriggerControl.Trigger
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerControl.Reset
Overrides: Reset (global)
TriggerControl.SelfTriggered
Overrides: SelfTriggered (global)
TriggerOpenTimed
Extends: OpenTimedMover
TriggerOpenTimed.Trigger
Overrides: Actor.Trigger (global)
TriggerOpenTimed.DisableTrigger
Overrides: DisableTrigger (global)
TriggerOpenTimed.EnableTrigger
Overrides: EnableTrigger (global)
TriggerOpenTimed.SelfTriggered
Overrides: SelfTriggered (global)
TriggerPound
TriggerPound.BeginState
Overrides: Object.BeginState (global)
TriggerPound.Trigger
Overrides: Actor.Trigger (global)
TriggerPound.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerPound.Reset
Overrides: Reset (global)
TriggerPound.SelfTriggered
Overrides: SelfTriggered (global)
TriggerToggle
TriggerToggle.Trigger
Overrides: Actor.Trigger (global)
TriggerToggle.Reset
Overrides: Reset (global)
TriggerToggle.SelfTriggered
Overrides: SelfTriggered (global)
WasBumpButton
WasBumpButton.Reset
Overrides: Reset (global)
WasOpenTimedMover
WasOpenTimedMover.Reset
Overrides: Reset (global)
WasTriggerAdvance
WasTriggerAdvance.Reset
Overrides: Reset (global)
WasTriggerAdvance.SelfTriggered
Overrides: SelfTriggered (global)
WasTriggerControl
WasTriggerControl.Reset
Overrides: Reset (global)
WasTriggerControl.SelfTriggered
Overrides: SelfTriggered (global)
WasTriggerPound
WasTriggerPound.Reset
Overrides: Reset (global)