Gah - a solution with more questions. – EntropicLqd

UE2:MutCrateCombo (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> Mutator >> MutCrateCombo
Package: 
BonusPack
This class in other games:
UT2003

null

Properties[edit]

bAllowCamouflage[edit]

Type: bool

Modifiers: config


Default value: True

bAllowPint[edit]

Type: bool

Modifiers: config


Default value: True

CamoDescText[edit]

Type: string

Modifiers: localized


Default value: "When enabled, this adrenaline combo covers you with a holographic projection of a rock or a part of a building"

CamoDisplayText[edit]

Type: string

Modifiers: localized


Default value: "Camouflage Combo"

MiniDescText[edit]

Type: string

Modifiers: localized


Default value: "When enabled, this adrenaline combo makes you smaller"

MiniDisplayText[edit]

Type: string

Modifiers: localized


Default value: "Pint-sized Combo"

NotifyPlayer[edit]

Type: xPlayer

Array size: 32


Default values[edit]

Property Value
Description "Adds the Pint-sized combo (LLLL) and the Camouflage Combo (RRRR)."
FriendlyName "Bonus Combos"

Functions[edit]

Static events[edit]

GetDescriptionText[edit]

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


Other static functions[edit]

FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

IsRelevant[edit]

function bool IsRelevant (Actor Other, out byte bSuperRelevant)

Overrides: Mutator.IsRelevant