My program doesn't have bugs. It just develops random features.

UE2:MutantMessage (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> LocalMessage >> MutantMessage
Package: 
BonusPack
This class in other games:
UT2003

Class: BonusPack.MutantMessage

For displaying localized messages related to the Mutant game type.

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

Properties[edit]

BottomFeederMessage[edit]

Type: string

Modifiers: localized


Default value: "You Are The Bottom Feeder!"

FFAMessage[edit]

Type: string

Modifiers: localized


Default value: "First Blood Mutates!"

NotBottomFeederMessage[edit]

Type: string

Modifiers: localized


Default value: "No Longer Bottom Feeder!"

SomeoneIsMutantMessage[edit]

Type: string

Modifiers: localized


Default value: " "

SomeoneIsMutantMessageTrailer[edit]

Type: string

Modifiers: localized


Default value: "Has Mutated!"

YouAreMutantMessage[edit]

Type: string

Modifiers: localized


Default value: "You Have Mutated!"

Default values[edit]

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 0
R 255
Lifetime 6
PosY 0.242
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString