My program doesn't have bugs. It just develops random features.
UE2:MutantMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> MutantMessage |
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Class: BonusPack.MutantMessage
For displaying localized messages related to the Mutant game type.
Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
BottomFeederMessage[edit]
Type: string
Modifiers: localized
Default value: "You Are The Bottom Feeder!"
FFAMessage[edit]
Type: string
Modifiers: localized
Default value: "First Blood Mutates!"
NotBottomFeederMessage[edit]
Type: string
Modifiers: localized
Default value: "No Longer Bottom Feeder!"
SomeoneIsMutantMessage[edit]
Type: string
Modifiers: localized
Default value: " "
SomeoneIsMutantMessageTrailer[edit]
Type: string
Modifiers: localized
Default value: "Has Mutated!"
YouAreMutantMessage[edit]
Type: string
Modifiers: localized
Default value: "You Have Mutated!"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
Lifetime | 6 | ||||||||||
PosY | 0.242 | ||||||||||
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString