Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:MuzzleSmoke (UT2004)

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UT2004 Object >> Actor >> xEmitter >> pclSmoke >> pclLightSmoke >> MuzzleSmoke
Package: 
XEffects
Direct subclasses:
BlackMuzzleSmoke, MinigunMuzzleSmoke
This class in other games:
UT2003

MuzzleSmoke:

Default values

Property Value
bHidden True
bHighDetail True
bOnlyOwnerSee True
mColorRange[0]
Member Value
A 255
B 70
G 70
R 70
mColorRange[1]
Member Value
A 255
B 113
G 113
R 113
mDirDev
Member Value
X 0.3
Y 0.3
Z 0.3
mGrowthRate 4.0
mLifeRange[0] 0.6
mLifeRange[1] 1.2
mMassRange[0] -0.25
mMassRange[1] -0.15
mMaxParticles 30
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 5.0
mSizeRange[1] 10.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

event Tick (float dt)

Overrides: Actor.Tick


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger