I don't need to test my programs. I have an error-correcting modem.

UE2:NewLightningBolt (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> xEmitter >> NewLightningBolt
Package: 
XWeapons
This class in other games:
UT2004

null

Default values

Property Value
blockOnNet True
bReplicateInstigator True
bReplicateMovement False
bSkipActorPropertyReplication True
mLifeRange[0] 0.5
mLifeRange[1] 0.5
mMaxParticles 30
mParticleType PT_Branch
mPosDev
Member Value
X 5.0
Y 5.0
Z 5.0
mRegen False
mSizeRange[0] 30.0
mSizeRange[1] 30.0
mSpawnVecB
Member Value
X 40.0
Y 40.0
Z 10.0
mStartParticles 30
NetPriority 3.0
RemoteRole ROLE_DumbProxy
Skins[0] Texture'LightningBoltT'
Style STY_Additive

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay