Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:NewWind (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- ParticleSystems
- This class in other games:
- U2XMP
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NewWind.uc $Author: Mfox $ $Date: 6/25/02 11:40p $ $Revision: 4 $
Description: Simulates wind for a ParticleGenerator. How to use this class:
Place in level.
Set ImpulseTime and Windspeed.
Link to desired ParticleGenerator via Tag and Event.
Set ImpulseTime and Windspeed.
Link to desired ParticleGenerator via Tag and Event.
Properties[edit]
Property group 'NewWind'[edit]
B_CollectGenerators[edit]
Type: Button
Default value: "CollectGenerators"
B_TriggerWind[edit]
Type: Button
Default value: "EditTrigger"
bCollected[edit]
Type: bool
bInitiallyOn[edit]
Type: bool
Default value: True
bOn[edit]
Type: bool
MaxImpulseTime[edit]
Type: float
MaxWindspeed[edit]
Type: float
MinImpulseTime[edit]
Type: float
MinWindspeed[edit]
Type: float
TimerDuration[edit]
Type: float
Internal variables[edit]
TriggerTime[edit]
Type: float
Windspeed[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bGameRelevant | True |
bHidden | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
InitialState | ' |
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
CollectGenerators[edit]
simulated function CollectGenerators ()
EditTrigger[edit]
simulated function EditTrigger ()
ResetSpeed[edit]
simulated function ResetSpeed ()
SetSpeed[edit]
simulated function SetSpeed (float Speed)
States[edit]
TriggerControl[edit]
Modifiers: simulated
TriggerControl.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
TriggerTimed[edit]
Modifiers: simulated
TriggerTimed.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
TriggerTimed.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerToggle[edit]
Modifiers: simulated
TriggerToggle.Trigger[edit]
Overrides: Actor.Trigger (global)