I don't need to test my programs. I have an error-correcting modem.

UE2:NewWind (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> NewWind
Package: 
ParticleSystems
This class in other games:
U2XMP

NewWind.uc $Author: Mfox $ $Date: 6/25/02 11:40p $ $Revision: 4 $

Description: Simulates wind for a ParticleGenerator. How to use this class:

Place in level.
Set ImpulseTime and Windspeed.
Link to desired ParticleGenerator via Tag and Event.

Properties[edit]

Property group 'NewWind'[edit]

B_CollectGenerators[edit]

Type: Button


Default value: "CollectGenerators"

B_TriggerWind[edit]

Type: Button


Default value: "EditTrigger"

bCollected[edit]

Type: bool


bInitiallyOn[edit]

Type: bool


Default value: True

bOn[edit]

Type: bool


MaxImpulseTime[edit]

Type: float


MaxWindspeed[edit]

Type: float


MinImpulseTime[edit]

Type: float


MinWindspeed[edit]

Type: float


TimerDuration[edit]

Type: float


Internal variables[edit]

TriggerTime[edit]

Type: float


Windspeed[edit]

Type: Object.Vector


Default values[edit]

Property Value
bDirectional True
bGameRelevant True
bHidden True
CollisionHeight 0.0
CollisionRadius 0.0
InitialState '
RemoteRole ROLE_None

Functions[edit]

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

CollectGenerators[edit]

simulated function CollectGenerators ()


EditTrigger[edit]

simulated function EditTrigger ()


ResetSpeed[edit]

simulated function ResetSpeed ()


SetSpeed[edit]

simulated function SetSpeed (float Speed)


States[edit]

TriggerControl[edit]

Modifiers: simulated

TriggerControl.Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger[edit]

simulated event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerTimed[edit]

Modifiers: simulated

TriggerTimed.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


TriggerTimed.Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerToggle[edit]

Modifiers: simulated

TriggerToggle.Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)