UE2:NewWind (U2XMP)
- Package:
- ParticleSystems
- This class in other games:
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NewWind.uc $Author: Mfox $ $Date: 6/25/02 11:40p $ $Revision: 4 $
Description: Simulates wind for a ParticleGenerator. How to use this class:
+ Place in level. + Set ImpulseTime and Windspeed. + Link to desired ParticleGenerator via Tag and Event.
Properties
Property group 'NewWind'
B_CollectGenerators
Type: Button
Default value: "CollectGenerators"
B_TriggerWind
Type: Button
Default value: "EditTrigger"
bCollected
Type: bool
bInitiallyOn
Type: bool
Default value: True
bOn
Type: bool
MaxImpulseTime
Type: float
MaxWindspeed
Type: float
MinImpulseTime
Type: float
MinWindspeed
Type: float
TimerDuration
Type: float
Internal variables
TriggerTime
Type: float
Windspeed
Type: Object.Vector
Default values
Property | Value |
---|---|
bDirectional | True |
bGameRelevant | True |
bHidden | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
InitialState | 'TriggerToggle' |
RemoteRole | ROLE_None |
Functions
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Timer
Overrides: Actor.Timer
Other instance functions
CollectGenerators
EditTrigger
ResetSpeed
SetSpeed
States
TriggerControl
Modifiers: simulated
TriggerControl.Trigger
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerTimed
Modifiers: simulated
TriggerTimed.Tick
Overrides: Actor.Tick (global)
TriggerTimed.Trigger
Overrides: Actor.Trigger (global)
TriggerToggle
Modifiers: simulated
TriggerToggle.Trigger
Overrides: Actor.Trigger (global)