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UE2:ONSLinkDesignMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> ONSLinkDesignMessage
Package: 
Onslaught

Onslaught Link Designer and link setup related messages

Properties[edit]

Property group 'String'[edit]

DeleteNothingString[edit]

Type: string

Modifiers: localized


Default value: "Failed to delete Link Setup because no setup of that name exists."

DeleteOfficialFailedString[edit]

Type: string

Modifiers: localized


Default value: "You can't delete official Link Setups!"

DeleteSetupString[edit]

Type: string

Modifiers: localized


Default value: "Successfully deleted Link Setup."

LoadFailedNoPathToCoreString[edit]

Type: string

Modifiers: localized


Default value: "Failed to load Link Setup because it does not have a complete path between the PowerCores."

LoadFailedString[edit]

Type: string

Modifiers: localized


Default value: "Failed to load Link Setup because no setup of that name exists."

LoadSetupString[edit]

Type: string

Modifiers: localized


Default value: "Successfully loaded Link Setup."

NoPathToPowerCoreString[edit]

Type: string

Modifiers: localized


Default value: "Cannot save Link Setup: There must be a complete path between the PowerCores."

SaveFailedString[edit]

Type: string

Modifiers: localized


Default value: "You can't overwrite official Link Setups!"

SaveSetupString[edit]

Type: string

Modifiers: localized


Default value: "Successfully saved Link Setup."

SetupString[edit]

Type: string

Modifiers: localized


Default values[edit]

Property Value
bIsSpecial False

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetConsoleColor[edit]

static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)

Overrides: LocalMessage.GetConsoleColor


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString