My program doesn't have bugs. It just develops random features.

UE2:ONSRVWebLauncherMuzzleFlash (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSRVWebLauncherMuzzleFlash
Package: 
Onslaught

null

Default values

Property Value
bNoDelete False
Emitters[0] MeshEmitter'MeshEmitter2'

Subobjects

MeshEmitter2

Class: Engine.MeshEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.400000,Color=(B=64,G=255,R=64))
ColorScale[2] (RelativeTime=0.600000,Color=(B=64,G=255,R=64))
ColorScale[3] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
DrawStyle PTDS_Regular
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 0.1
Min 0.1
MaxParticles 1
RenderTwoSided True
ResetOnTrigger True
RespawnDeadParticles False
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
SpinParticles True
SpinsPerSecondRange
Member Value
Z
Member Value
Max 1.0
Min 1.0
StartSizeRange
Member Value
X
Member Value
Max -1.5
Min -1.0
StartSpinRange
Member Value
Z
Member Value
Max 1.0
StaticMesh StaticMesh'AW-2004Particles.Weapons.ONSMuzzleFlash'
TriggerDisabled False
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True