My program doesn't have bugs. It just develops random features.
UE2:ONSRVWebLauncherMuzzleFlash (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
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Default values
Property | Value |
---|---|
bNoDelete | False |
Emitters[0] | MeshEmitter'MeshEmitter2' |
Subobjects
MeshEmitter2
Class: Engine.MeshEmitter
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AutomaticInitialSpawning | False | ||||||||||
ColorScale[1] | (RelativeTime=0.400000,Color=(B=64,G=255,R=64)) | ||||||||||
ColorScale[2] | (RelativeTime=0.600000,Color=(B=64,G=255,R=64)) | ||||||||||
ColorScale[3] | (RelativeTime=1.000000) | ||||||||||
CoordinateSystem | PTCS_Relative | ||||||||||
DrawStyle | PTDS_Regular | ||||||||||
InitialParticlesPerSecond | 500.0 | ||||||||||
LifetimeRange |
|
||||||||||
MaxParticles | 1 | ||||||||||
RenderTwoSided | True | ||||||||||
ResetOnTrigger | True | ||||||||||
RespawnDeadParticles | False | ||||||||||
SizeScale[1] | (RelativeTime=1.000000,RelativeSize=1.000000) | ||||||||||
SpinParticles | True | ||||||||||
SpinsPerSecondRange |
|
||||||||||
StartSizeRange |
|
||||||||||
StartSpinRange |
|
||||||||||
StaticMesh | StaticMesh'AW-2004Particles.Weapons.ONSMuzzleFlash' | ||||||||||
TriggerDisabled | False | ||||||||||
UniformSize | True | ||||||||||
UseColorScale | True | ||||||||||
UseRegularSizeScale | False | ||||||||||
UseRotationFrom | PTRS_Actor | ||||||||||
UseSizeScale | True |