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UE2:ONSRVWebProjectileLeader (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSRVWebProjectile >> ONSRVWebProjectileLeader
Package: 
Onslaught

null

Properties[edit]

Property group 'ONSRVWebProjectileLeader'[edit]

bEnableSuckTargetForce[edit]

Type: bool


Default value: True

bNoSuckFromBelow[edit]

Type: bool

If the projectile is 'below' the suck target (ie. negative local Z) it won't get sucked.

bOnlySuckToDriven[edit]

Type: bool

Only suck to an actor if bDriving is true.

Default value: True

bSuckFriendlyActor[edit]

Type: bool

Don't get sucked towards actors on own team.

bSymmetricSuckTarget[edit]

Type: bool

Suck to SuckTargetOffset mirrored across Y as well (eg. for manta fans)

Default value: True

ProjGravityScale[edit]

Type: Object.InterpCurve


Default value:

Member Value
Points
Member Value
InVal 0.0
OutVal 0.0
Member Value
InVal 4.0
OutVal 0.0
Member Value
InVal 5.0
OutVal 0.5
Member Value
InVal 1000000.0
OutVal 0.5

ProjStuckNeighbourVelDamping[edit]

Type: float

Extra damping applied when a neighbour is attached to something.

Default value: 2.0

ProjVelDamping[edit]

Type: float


SpringDamping[edit]

Type: float


Default value: 6.0

SpringExplodeLength[edit]

Type: float

Max stretch length before web explodes.

Default value: 1250.0

SpringLength[edit]

Type: float


Default value: 50.0

SpringMaxForce[edit]

Type: float


Default value: 4500.0

SpringStiffness[edit]

Type: float


Default value: 5.0

StuckSpringStiffness[edit]

Type: float

when a projectile in this web gets stuck, SpringStiffness is set to this

Default value: 50.0

SuckReduceVelFactor[edit]

Type: float

Once a particle is getting sucked, how much to kill velocity that is not in the suck direction.

Default value: 0.9

SuckTargetClasses[edit]

Type: array<class<Vehicle> >

Class of actors that projectile should get sucked towards.

Default value: Class'Onslaught.ONSHoverBike'

SuckTargetForce[edit]

Type: float

Force applied to suck projectile towards target.

Default value: 6500.0

SuckTargetOffset[edit]

Type: Object.Vector

Location in target ref frame that projectile will be sucked too

Default value:

Member Value
X 25.0
Y 80.0
Z -10.0

SuckTargetRange[edit]

Type: float

Distance from SuckTarget before projectile starts getting sucked.

Default value: 275.0

Internal variables[edit]

FireTime[edit]

Type: float


Projectiles[edit]

Type: array<ONSRVWebProjectile>


ProjTeam[edit]

Type: byte


Functions[edit]

Events[edit]

DetonateWeb[edit]

event DetonateWeb ()


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: ONSRVWebProjectile.PostBeginPlay


Other instance functions[edit]

NotifyStuck[edit]

simulated function NotifyStuck ()