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UE2:ONSRVWebProjectileLeader (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSRVWebProjectile >> ONSRVWebProjectileLeader
Package: 
Onslaught

null

Properties

Property group 'ONSRVWebProjectileLeader'

bEnableSuckTargetForce

Type: bool


Default value: True

bNoSuckFromBelow

Type: bool

If the projectile is 'below' the suck target (ie. negative local Z) it won't get sucked.

bOnlySuckToDriven

Type: bool

Only suck to an actor if bDriving is true.

Default value: True

bSuckFriendlyActor

Type: bool

Don't get sucked towards actors on own team.

bSymmetricSuckTarget

Type: bool

Suck to SuckTargetOffset mirrored across Y as well (eg. for manta fans)

Default value: True

ProjGravityScale

Type: Object.InterpCurve


Default value:

Member Value
Points
Member Value
InVal 0.0
OutVal 0.0
Member Value
InVal 4.0
OutVal 0.0
Member Value
InVal 5.0
OutVal 0.5
Member Value
InVal 1000000.0
OutVal 0.5

ProjStuckNeighbourVelDamping

Type: float

Extra damping applied when a neighbour is attached to something.

Default value: 2.0

ProjVelDamping

Type: float


SpringDamping

Type: float


Default value: 6.0

SpringExplodeLength

Type: float

Max stretch length before web explodes.

Default value: 1250.0

SpringLength

Type: float


Default value: 50.0

SpringMaxForce

Type: float


Default value: 4500.0

SpringStiffness

Type: float


Default value: 5.0

StuckSpringStiffness

Type: float

when a projectile in this web gets stuck, SpringStiffness is set to this

Default value: 50.0

SuckReduceVelFactor

Type: float

Once a particle is getting sucked, how much to kill velocity that is not in the suck direction.

Default value: 0.9

SuckTargetClasses

Type: array<class<Vehicle> >

Class of actors that projectile should get sucked towards.

Default value: Class'Onslaught.ONSHoverBike'

SuckTargetForce

Type: float

Force applied to suck projectile towards target.

Default value: 6500.0

SuckTargetOffset

Type: Object.Vector

Location in target ref frame that projectile will be sucked too

Default value:

Member Value
X 25.0
Y 80.0
Z -10.0

SuckTargetRange

Type: float

Distance from SuckTarget before projectile starts getting sucked.

Default value: 275.0

Internal variables

FireTime

Type: float


Projectiles

Type: array<ONSRVWebProjectile>


ProjTeam

Type: byte


Functions

Events

DetonateWeb

event DetonateWeb ()


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: ONSRVWebProjectile.PostBeginPlay


Other instance functions

NotifyStuck

simulated function NotifyStuck ()