UE2:ONSStationaryWeaponPawn (UT2004)
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSStationaryWeaponPawn |
- Package:
- Onslaught
- Direct subclass:
- ONSManualGunPawn
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
bPowered
Type: bool
DestructionEffectClass
Default value: Class'Onslaught.ONSVehicleExplosionEffect'
RespawnTime
Type: float
Default value: 30.0
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AutoTurretControllerClass | Class'Onslaught.ONSTurretController' | ||||||||
bBlockActors | True | ||||||||
bBlockKarma | True | ||||||||
bBlockNonZeroExtentTraces | True | ||||||||
bBlockZeroExtentTraces | True | ||||||||
bCollideActors | True | ||||||||
bDefensive | True | ||||||||
bDesiredBehindView | False | ||||||||
bHasAltFire | False | ||||||||
bHasOwnHealth | True | ||||||||
bHidden | True | ||||||||
bNetNotify | False | ||||||||
bProjTarget | True | ||||||||
bStasis | False | ||||||||
bTeamLocked | True | ||||||||
DrawType | DT_Mesh | ||||||||
ExitPositions[0] |
| ||||||||
ExitPositions[1] |
| ||||||||
ExitPositions[2] |
| ||||||||
ExitPositions[3] |
| ||||||||
ExitPositions[4] |
| ||||||||
NoEntryTexture | Texture'HUDContent.NoEntry' | ||||||||
TeamBeaconBorderMaterial | Material'InterfaceContent.BorderBoxD' | ||||||||
TeamBeaconTexture | Texture'ONSInterface-TX.HealthBar' | ||||||||
VehicleNameString | "Energy Turret" | ||||||||
VehiclePositionString | "manning a turret" |
Functions
Events
ClientTrigger
Overrides: Actor.ClientTrigger
PostBeginPlay
Overrides: Vehicle.PostBeginPlay
PostNetReceive
Overrides: ONSWeaponPawn.PostNetReceive
TeamChanged
Overrides: ONSWeaponPawn.TeamChanged
VehicleLocked
Overrides: Vehicle.VehicleLocked
Other instance functions
AltFire
Overrides: ONSWeaponPawn.AltFire
CheckSuperBerserk
Overrides: Vehicle.CheckSuperBerserk
ClientKDriverLeave
Overrides: ONSWeaponPawn.ClientKDriverLeave
ClientVehicleCeaseFire
Overrides: ONSWeaponPawn.ClientVehicleCeaseFire
Died
Overrides: ONSWeaponPawn.Died
IndependentVehicle
Overrides: ONSWeaponPawn.IndependentVehicle
Reset
Overrides: Pawn.Reset
SetTeamNum
Overrides: ONSWeaponPawn.SetTeamNum
TryToDrive
Overrides: ONSWeaponPawn.TryToDrive
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials
States
Dead
Dead.BeginState
Overrides: Object.BeginState (global)
Dead.EndState
Overrides: Object.EndState (global)
Dead.Timer
Overrides: Actor.Timer (global)
Dead.SetTeamNum
Overrides: SetTeamNum (global)