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UE2:ONSStationaryWeaponPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSStationaryWeaponPawn
Package: 
Onslaught
Direct subclass:
ONSManualGunPawn


Properties

bPowered

Type: bool


DestructionEffectClass

Type: class<Emitter>


Default value: Class'Onslaught.ONSVehicleExplosionEffect'

RespawnTime

Type: float


Default value: 30.0

Default values

Property Value
AutoTurretControllerClass Class'Onslaught.ONSTurretController'
bBlockActors True
bBlockKarma True
bBlockNonZeroExtentTraces True
bBlockZeroExtentTraces True
bCollideActors True
bDefensive True
bDesiredBehindView False
bHasAltFire False
bHasOwnHealth True
bHidden True
bNetNotify False
bProjTarget True
bStasis False
bTeamLocked True
DrawType DT_Mesh
ExitPositions[0]
Member Value
X -150.0
Y 0.0
Z 50.0
ExitPositions[1]
Member Value
X -100.0
Y 150.0
Z 50.0
ExitPositions[2]
Member Value
X -100.0
Y -150.0
Z 50.0
ExitPositions[3]
Member Value
X -50.0
Y 150.0
Z 50.0
ExitPositions[4]
Member Value
X -50.0
Y -150.0
Z 50.0
NoEntryTexture Texture'HUDContent.NoEntry'
TeamBeaconBorderMaterial Material'InterfaceContent.BorderBoxD'
TeamBeaconTexture Texture'ONSInterface-TX.HealthBar'
VehicleNameString "Energy Turret"
VehiclePositionString "manning a turret"

Functions

Events

ClientTrigger

simulated event ClientTrigger ()

Overrides: Actor.ClientTrigger


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Vehicle.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: ONSWeaponPawn.PostNetReceive


TeamChanged

simulated event TeamChanged ()

Overrides: ONSWeaponPawn.TeamChanged


VehicleLocked

event VehicleLocked (Pawn P)

Overrides: Vehicle.VehicleLocked


Other instance functions

AltFire

function AltFire (optional float F)

Overrides: ONSWeaponPawn.AltFire


CheckSuperBerserk

function CheckSuperBerserk ()

Overrides: Vehicle.CheckSuperBerserk


ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController PC)

Overrides: ONSWeaponPawn.ClientKDriverLeave


ClientVehicleCeaseFire

function ClientVehicleCeaseFire (bool bWasAltFire)

Overrides: ONSWeaponPawn.ClientVehicleCeaseFire


Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: ONSWeaponPawn.Died


IndependentVehicle

simulated function bool IndependentVehicle ()

Overrides: ONSWeaponPawn.IndependentVehicle


Reset

function Reset ()

Overrides: Pawn.Reset


SetTeamNum

function SetTeamNum (byte T)

Overrides: ONSWeaponPawn.SetTeamNum


TryToDrive

function bool TryToDrive (Pawn P)

Overrides: ONSWeaponPawn.TryToDrive


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


States

Dead

Dead.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Dead.EndState

event EndState ()

Overrides: Object.EndState (global)


Dead.Timer

event Timer ()

Overrides: Actor.Timer (global)


Dead.SetTeamNum

function SetTeamNum (byte T)

Overrides: SetTeamNum (global)